The IEEE CTSoc International Conference on Games, Entertainment & Media (GEM) is for researchers and practitioners in all forms of games, entertainment, and media.

  • GEM is an international conference that covers all aspects of interactive digital media, including game design, emerging media, arts technologies, and robotics.

  • The conference aims to explore the social, political, cultural, and philosophical impacts of applying these technologies for the betterment of humanity.

  • Researchers and practitioners from various disciplines, such as HCI, journalism, AI, and VFX, come together to discuss the significant uses and impacts of GEM's areas of interest on our lives.

  • GEM 2022 will feature a comprehensive program, including paper presentations, tutorials, workshops, mixed panels, and high-profile keynotes.

  • The conference provides networking opportunities for participants to share research, ideas, designs, advancements, and experiences on the state-of-the-art and future direction of consumer technologies related to GEM.

Publication in the Conference Proceedings and IEEE Xplore® requires authors to register under the “Full” registration category ONLY.  Authors with multiple papers may be allowed to register with a reduced additional paper fee if the same author is presenting all papers (maximum of 3 papers).  A select few authors with the highest reviews may be invited to submit enhanced journal-quality papers to special issues of the peer-reviewed journals:  IEEE Transactions on Consumer Electronics, IEEE Transactions on Games and IEEE Consumer Electronics Magazine.


Areas of Interest

Below are the areas of interest for the conference. Other areas related to GEM will be considered. Go to the For Authors page for submission details

Games

  • Serious and Applied Games for Health and Wellness

  • Serious Games for Education

  • Industry Applications for Serious Gaming

  • Ethics & Privacy in Games

  • Game design, development and UX standards

  • Game technologies

  • Machine Learning & AI in Games

  • DEIA in Games

  • Sensing Technologies for Games in Pedagogy and Research

  • Art games and technology

Entertainment

  • Immersive Visualizations and sounds 

  • VFX & Pipeline design

  • Deep fakes and Entertainment

  • Ethics & Privacy in Interactive Entertainment

  • Interfaces for VR/AR and Immersive Environments

  • Wearables and Tactile Interfaces

  • Social robots and entertainment

  • New Performance Practices

  • AI in show control and automation

  • Virtual cinematography

  • Documentary technologies

Media

  • AI, Big Data and IoT in media consumption and dissemination

  • Dis- and mis-information detection and mitigation

  • Offensive, racist and violent language detection

  • Deep Fakes and media

  • High Dynamic Range theories, technologies and challenges

  • Art design and digital media technologies

  • New media technologies in health, humanities and education

  • Psychosocial impact of new media technologies


Important Dates

There will be first and second round submission deadlines for the conference. Each submission in both rounds will receive at least two peer reviews. Authors whose papers are rejected in the first round can re-submit their work in the second round along with documentation indicating how they have addressed the reviewers’ first round comments. Re-submitted papers without the required documentation will be desk rejected. Authors whose papers are accepted in the first round must submit the final version and register their paper by the first round submission deadline or it will be removed from the conference.

Activity
Date
Conference
November 27-30, 2022
1st Round Full Paper Submission
June 30, 2022
1st Round Short Paper Submission
June 30, 2022
1st Round Author Notifications
July 31, 2022
1st Round Final Paper Submission & Registration
August 24, 2022
2nd Round Full Paper Submission
August 24, 2022
2nd Round Short Paper Submission
August 24, 2022
2nd Round Author Notifications
September 21, 2022
2nd Round Final Paper Submission & Registration
October 2, 2022
Early Registration Deadline
October 2, 2022