Conference Program

GEM encompasses all aspects of interactive digital media ranging from game design, theoretical advances in algorithmic and mathematical techniques, new enabling technologies, advanced consumer electronics systems, and novel sensing technologies such as motion capture. This conference unites those with interest in, and enthusiasm for, exploring digital games, interactive entertainment, immersive experiences, emerging media, and the significant uses and impacts these technologies have on our lives.

Day 1

Sunday, November 19

3:00 pm – 5:00 pm
Registration  
5:00 pm – 7:00 pm
Social Activity  

Day 2

Monday, November 20

8:30am - 4:30pm
Registration [Foyer]
8:30am - 9:00 am
Opening Ceremony [First Citizens Room]
  • President, IEEE CTSoc, Welcome Address
  • VP Conferences, IEEE CTSoc, Presentation
  • General & Executive Chairs Presentations
  • Organizing Committee Chair Presentations

Accessibility, Diversity & Inclusion

9:00am - 10:00am
Academic Keynote [First Citizens Room]
  • Adam Dubrowski: Bridging the Gap: Empowering Non-Healthcare Students as Simulation Assistants in Simulation-Based Healthcare Education
    Simulation-based education in healthcare has become an indispensable tool for training the next generation of healthcare professionals. However, this invaluable educational resource creates a pressing challenge: the reliance on healthcare practitioners as simulation operators, diverting them from their primary clinical roles. This issue is particularly critical in light of the ongoing human resources shortages in healthcare. Compounding the problem, the digital era has ushered in innovative simulation modalities such as mixed reality, educational gaming, digital modeling and three-dimensional printing, and artificial intelligence, amplifying the need for time demanding up-skilling of simulation operators. This presentation explores a transformative solution – the development of new educational pathways to cultivate simulation assistants from non-healthcare backgrounds. Focusing on undergraduate health science students, this program equips them with the necessary skills and digital literacy to excel in simulation programming and operations. The presentation not only highlights the program's development but, most importantly, underscores its potential to mitigate human resource shortages in healthcare while simultaneously enhancing the quality of education and improving patient outcomes - a journey towards a more sustainable and responsive future for healthcare simulation-based education.
10:00am - 4:30pm
Demo Setup [Training Room 3]
10:00am - 10:30am
Morning Break [Conference Lunch Room]
10:30am - 12:15pm
Lecture Session A [First Citizens and Goddard's Rooms]

Session A: Full Papers [First Citizens Room]

Session A: Short Papers & Late-Breaking Work [Goddard's Room]

12:15pm - 1:00pm
Lunch
Participants are asked to make their own arrangements for this lunch break

Game Development

1:00pm - 1:45pm
Industrial Keynote [First Citizens Room]
  • David Canton: The Legal and Ethical Issues of AI

  • Artificial Intelligence and the digital revolution that enabled it will be looked back on as more significant than the industrial revolution. To develop or use AI properly we must understand some serious practical, legal, and ethical issues. David will talk about these issues and how to navigate them.
1:45pm - 3:15pm
Lecture Session B & Demos and Lightning Talks Session A[Goddard's Room & Training Room 3]

Session B: Full Papers[Goddard's Room]

Demos and Lightning Talks Session A[Training Room 3]

3:00pm - 3:30pm
Afternoon Break
3:30pm - 4:30pm
4:30pm - 5:30pm
Panel Session: PlayTropic [First Citizens Room]
5:30pm - 8:00pm
Conference Evening Reception [Walcott Warner Theatre Terrace]
Provided by the Conference for all fully registered attendees.

Day 3

Tuesday, November 21

8:30am - 4:30pm
Registration [Foyer]

Serious Games & Gamification | Interactive Media

9:00am - 9:45am
Academic Keynote [First Citizen's Room]
  • Claude Turner: LUCID: An In-Depth Visualization and Broadcast System for Cybersecurity Competitions
    This presentation explores LUCID, a comprehensive software application designed for visualizing and reporting cyber defense competition activities. The application comprises five primary component types: components for monitoring network traffic, components for reporting various network messages, data storage components, a visualization component, and an automated animation reporting component. LUCID can be employed to facilitate the teaching of intricate cybersecurity concepts or to visually showcase live security incidents within a network to an audience or classroom participants in near-real-time. Its adaptability allows it to visualize diverse cybersecurity concepts, protocols, and ideas. LUCID's objective is to enhance comprehension and sense-making for participants or viewers. The system is geared towards intermediate to advanced users involved in cybersecurity exercises. Initial results from subject testing indicate that LUCID, coupled with an integrated virtual commentator, creates an immersive environment that enhances participants' understanding and sense-making during live security events.
10:00am - 4:30pm
Demos Setup [Training Room 3]
10:00am - 10:30am
Morning Break [Conference Lunch Room]
10:30am - 12:15pm
Lecture Session D & E [First Citizens Room & Goddard's Room]

Session D: Serious Games & Gamification - Full Papers [First Citizens Room]

Session E: Interactive Media – Full Papers[Goddard's Room]

12:15pm - 1:15pm
Lunch [Conference Lunch Room]

Serious Games & Gamification | Demos and Lightning Talks

1:15pm - 2:15pm
Industry Session (online) [Goddard's Room]
  • Thomas Winkley, Unity Technologies
    • How to utilize Unity for basic prototyping
    • Lighting with Unity
2:15pm - 3:15pm
Lecture Session F & Demos and Lightning Talks Session B[Goddard's Room & Training Room 3]

Session F: Short Papers & Late-Breaking Work [Goddard's Room]

Demos and Lightning Talks Session B [Training Room 3]

3:00pm - 3:30pm
Afternoon Break [Training Room 3]
3:30pm - 4:30pm
Lecture Session G & Hackathon Presentations[Goddard's Room & First Citizens Room]

Session G: Short Papers & Late-Breaking Work [Goddard's Room]

Student Hackathon Competition Presentations[First Citizens Room]

4:30pm - 5:30pm
Industry Panel Discussion [First Citizens Room]
  • Unity Technologies Moderated Session: Thomas Winkley, Joy Horvath & Kirk Musngi
    Unity Across Industries, Games and More
6:00pm - 8:30pm
Social Activity

Day 4

Wednesday, November 22

8:30am – 12:30 pm
Registration [Foyer]
9:00am – 11:30am
Tutorial 1 / Workshop 1
  • Tutorial I – Goddard's Room

  • Workshop I – First Citizens Room

11:30am – 12:00pm
Morning Break
12:00pm – 1:30pm
Tutorial 1 (cont'd) / Workshop 1 (cont'd)
  • Tutorial I - Goddard's Room

  • Workshop I – First Citizen's Room

1:30pm – 2:00pm
Break
Attendees are asked to arrage their own meals for this break
2:00pm – 5:30pm
Tutorials 2 / Workshop 2
  • Tutorial II - Goddard's Room

  • Workshop II – First Citizens Room
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